Gagandeep Singh Bhatti
01 / 06 — Title sequence
LAT 12.9716 · LON 77.5946

Sat Sri Akal ✦ Gagandeep Singh Bhatti · Game data · Telemetry · Monetisation

Games, data, and the space between.

I work on Wild Wild Smash at GameState Labs. I design the telemetry, write the BigQuery, run the A/B tests, and turn what players do into a list the game team can ship. Based in Bengaluru.

Day-30 retention, before and after the Harvest Streaks redesign Mock data. Two curves fall over thirty days. After the redesign, day-30 retention ends at 21.4 percent instead of 12.9 percent. D0 D1 D7 D30 100% after · 21.4% before · 12.9%
FIG. 01 — Tiny Tractors, D30 retention before vs after Harvest Streaks (mock data)
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02 / 06 — About

Thinks like a designer.
Reasons like an analyst.
Celebrates like a Punjabi.

I work at GameState Labs on Wild Wild Smash, a mobile game played mostly in India. My job is to find out exactly where players stop, and why: which level, which screen, which ad.

I sit between the game and the data warehouse. I write the event spec, check every release's telemetry before anyone trusts a chart, run Remote Config A/B tests, and look after ad mediation across eight networks. Away from work, I build small tools that make my Mac behave.

Role
Game data & product · GameState Labs
Based
Bengaluru, India · IST
Levelling
Unity builds · Xcode
Status
Open to collabs · replies within a day

SKILL TREE — XP EARNED SO FAR

Design LVL 38

  • Level & difficulty pacing
  • Economy: coins & boosters
  • Player onboarding
  • Prototyping in Unity

Analysis LVL 44

  • SQL · BigQuery
  • A/B tests with Remote Config
  • Retention & funnel analysis
  • Telemetry & event design

Product LVL 35

  • Release management
  • Ad monetisation & mediation
  • Working with ad networks
  • Storytelling with data
03 / 06 — Scoreboard

The scoreboard.

Career stats so far · Wild Wild Smash, 2026

Wild Wild Smash releases 5
Ad networks wired in 8
Where the hours go · 2026
  • Analysis & SQL45%
  • Ads25%
  • Releases22%
  • Bhangra8%
Lines in app-ads.txt 612
More new players start level 1 +28 pts
Days of telemetry in one release review 54
04 / 06 — Work
05 / 06 — Reel

The reel.

Films taught me pacing before games did. A good third act and a good level ramp are the same thing. Swipe through the films that shaped how I think.

Drag the card · ← skip · → rewatch · Backspace undo

Rewatch list

  1. Nothing yet. Swipe right.

Reel complete!

Backspace or Undo to go back

2007 · Sports drama

Chak De! India

Seventy minutes, sixteen players who can't stand each other, and the best team-building arc ever filmed.

★★★★★
2001 · Animation

Spirited Away

A whole world explained without a single tutorial. The gold standard for onboarding.

★★★★★
2006 · Drama

Rang De Basanti

Starts as a road trip, ends as a gut punch. The tone shift is a masterclass in pacing.

★★★★☆
2017 · Sci-fi

Blade Runner 2049

Every frame could be a loading screen. Patience as a design choice.

★★★★★
2014 · Drama

Whiplash

Pure difficulty curve. Not quite my tempo, but definitely my tempo.

★★★★☆
2016 · Sci-fi

Arrival

A film about reading signals from strangers. Basically a data analyst's origin story.

★★★★★
6 left ·

Left and right arrow keys decide the top card. Backspace brings the last one back.

06 / 06 — Contact

END OF SCENE

Chak de phatte!

Chak de phatte — go all in. Let's build something.

Got a game where players vanish and nobody knows why, telemetry nobody trusts, or an ad setup that needs untangling? Send it over. Film recommendations also welcome.